- Creating low-poly environments, assets and characters for games optimized for mobile.
- Creating high-poly models and animations for production and marketing purposes.
- UV unwrapping, rigging, animating, lighting and rendering.
- Creating various particle systems and effects for production and marketing as well as for VFX in games using multiple programs from 3Ds Max and Houdini to Unity particle system.
- Creating assets in different artistic styles from cartoonish cell shaded to realistic pre-rendered sprites.
- Working with a team of artists as well as game developers.
- Organizing and optimizing workflows to achieve the desired artistic vision.
- Managing multiple projects at the same time and creating effective and efficient work plans.